Teaching Methods

 


Teaching Methods

 

Activity

-       A generic term that refers to any learning activity learners will engage.

Discovery Learning

-       An inquiry-oriented learning event in which in which the learners discover

 

Computer Assisted Instruction

-       Interactive instructional technique in which a computer is used to present instructional material, monitor learning, and select additional instructional material in accordance with individual learner needs.

Brain Storming

-       A learning event in which a group of learners spontaneously contribute ideas

 

Whole Language Approach

-       Method of integrating language arts across the curriculum that uses the real literature of various age groups and subject fields to promote literacy

Programmed Instruction

-       Instruction in which learners progress at their own rate using workbooks, textbooks, or electromechanical devices that provide information in discrete steps, test learning at each step, and provide immediate feedback about achievement.

 

Lecture

-       A learning event in which one person explains a topic to the rest of the group or class, and this audience takes notes and listens

Multimedia Instruction

-       The integration of more than one medium in a presentation or module of instruction

 

Drill and Practice

-       A learning event in which a learner repeats a particular skill in order to fix in his or her mind

Field Trip

-       A learning event that typically takes place outside of school grounds

 

Assessment

-       A learning event specifically designed to assess the learner’s understanding of content or his or her ability to perform a skill or set of skills

Peer Tutoring

-       Instruction provided by a learner, or small group of learners, by direct interaction with a peer with appropriate training or experience

 

Peer Response

-       A learning event in which one learner gives written or verbal feedback to another learner.

Peer Coaching

-       A learning event in which one learner helps another learner

 

Simulation and Games

-       The use of role playing by the actors during the operation of a comparatively complex symbolic model of an actual of hypothetical social process; usually includes gaming and may be all-man, man[1]computer, or all computer operations.

Experiential Learning

-       Learning by doing – includes knowledge and skills acquired outside of book/lecture learning situations through work, play and other life experiences. Experiential education includes adventure education, environmental education, and service learning.

 

Game

-       Typically, a competition or contest that involves a demonstration of an understanding of content or skill

Demonstration

-       A learning event in which an individual demonstrates how to do something

 

Hands On

-       A learning event that engages learners in a practical application of content and skills

Laboratory

-       A learning event that involves practicing science skills and using scientific equipment

 

Problem Solving

-       Occurs when learners work to determine the solution to a question raised for inquiry

Research

-       An activity in which learners investigate or collect information about a particular subject

 

Kinesthetics

-       A learning event that involves bodily movement

Computer Simulation

-       A learning event that involves bodily movement

 

Role Playing

-       The deliberate acting out of a role, as part of group therapy or of a earning session directed towards understanding that role or the situations with which occupants have to cope.

Interview Survey

-       A learning event in which learners’ interview or survey others about a particular topic

 

Dialog Journals

-       Logs or notebooks used by more than one person for exchanging experiences, ideas or reflections – used most often in education as a means of sustained writing interaction between students and teachers at all educational levels and in second language and other types of instruction

Visual Instruction

-       Instruction with a great variety of illustrative materials such as visual slides, films, models and specimens may be utilized as aids in pupil understanding or appreciation; not to be confused by sight saving.

 

Thematic Approach

-       Teaching approach that organizes subject matter around unifying themes

Reinforcement

-       Refers to learning that is practiced in order to remember or otherwise embed the content or skill in the mind

 

Review

-       To study the material again; to reexamine the learning that occurred during a unit of study

Project Based Learning

-       A task or problem, engaged in by a learner or group of learners to supplement and apply classroom studies.

 

Introduction

-       A learning event in which a topic is presented for the first time

Interdisciplinary

-       Participation or cooperation of two or more disciplines