Teaching Methods
Teaching Methods
Activity
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A generic term that refers to any learning activity learners will
engage.
Discovery Learning
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An inquiry-oriented learning event in which in which the learners
discover
Computer Assisted Instruction
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Interactive instructional technique in which a computer is used to present
instructional material, monitor learning, and select additional instructional material
in accordance with individual learner needs.
Brain Storming
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A learning event in which a group of learners spontaneously contribute ideas
Whole Language Approach
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Method of integrating language arts across the curriculum that uses the real
literature of various age groups and subject fields to promote literacy
Programmed Instruction
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Instruction in which learners progress at their own rate using
workbooks, textbooks, or electromechanical devices that provide information in discrete
steps, test learning at each step, and provide immediate feedback about achievement.
Lecture
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A learning event in which one person explains a topic to the rest of the
group or class, and this audience takes notes and listens
Multimedia Instruction
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The integration of more than one medium in a presentation or module of
instruction
Drill and Practice
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A learning event in which a learner repeats a particular skill in order to
fix in his or her mind
Field Trip
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A learning event that typically takes place outside of school grounds
Assessment
-
A learning event specifically designed to assess the learner’s understanding
of content or his or her ability to perform a skill or set of skills
Peer Tutoring
-
Instruction provided by a learner, or small group of learners, by direct
interaction with a peer with appropriate training or experience
Peer Response
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A learning event in which one learner gives written or verbal feedback
to another learner.
Peer Coaching
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A learning event in which one learner helps another learner
Simulation and Games
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The use of role playing by the actors during the operation of a comparatively
complex symbolic model of an actual of hypothetical social process; usually includes
gaming and may be all-man, man[1]computer,
or all computer operations.
Experiential Learning
-
Learning by doing – includes knowledge and skills acquired outside of
book/lecture learning situations through work, play and other life experiences.
Experiential education includes adventure education, environmental education,
and service learning.
Game
-
Typically, a competition or contest that involves a demonstration of an understanding
of content or skill
Demonstration
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A learning event in which an individual demonstrates how to do something
Hands On
-
A learning event that engages learners in a practical application of content
and skills
Laboratory
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A learning event that involves practicing science skills and using
scientific equipment
Problem Solving
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Occurs when learners work to determine the solution to a question raised
for inquiry
Research
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An activity in which learners investigate or collect information about a
particular subject
Kinesthetics
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A learning event that involves bodily movement
Computer Simulation
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A learning event that involves bodily movement
Role Playing
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The deliberate acting out of a role, as part of group therapy or of a
earning session directed towards understanding that role or the situations with
which occupants have to cope.
Interview Survey
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A learning event in which learners’ interview or survey others about a
particular topic
Dialog Journals
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Logs or notebooks used by more than one person for exchanging experiences,
ideas or reflections – used most often in education as a means of sustained writing
interaction between students and teachers at all educational levels and in second
language and other types of instruction
Visual Instruction
-
Instruction with a great variety of illustrative materials such as
visual slides, films, models and specimens may be utilized as aids in pupil understanding
or appreciation; not to be confused by sight saving.
Thematic Approach
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Teaching approach that organizes subject matter around unifying themes
Reinforcement
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Refers to learning that is practiced
in order to remember or otherwise embed the content or skill in the mind
Review
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To study the material again; to
reexamine the learning that occurred during a unit of study
Project Based Learning
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A task or problem, engaged in by a
learner or group of learners to supplement and apply classroom studies.
Introduction
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A learning event in which a topic is
presented for the first time
Interdisciplinary
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Participation or cooperation of two or
more disciplines